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Karen E Dill and Kathryn P Thill state that adolescents peculiarly boys and those who play games are unknowledgeable of the adverse impacts of detestable media content and therefore unknowledgeable of the when they ar constrained adversely Theories such as the cultivation theory mixer cognitive theory ambivalent sexism possibility and hegemonic masculinity hypothesis completely help Dill and Thill in discussing the repercussions of perpetuating sex stereotypes In media wish video recording games Cultivation theory is key out to the psychoanalysis of sexism in video games because IT is the idea that when an individual is uncovered long-term to multimedia their understanding of their reality tin change into flattering more synonymous to the media ny times violent video games These theories also exemplify the ways prominent video recording game characters are gendered and what is acceptable by the exploiter Beaver State viewer They spell that Gender portrayals of video recording gage characters reward a male chauvinist patriarchal catch that work force ar aggressive and powerful and that women ar not sound whole persons only excite objects eyeball candy and generally second-class citizens

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